Exploding dice
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Fat Dragon Games
- Dragon Troll
- Posts: 682
- Joined: Fri May 25, 2007 7:00 am
Exploding dice
Has anyone tried 'exploding dice' with C&C? This is where any damage dice that roll maximum get to be rolled again, continuing so long as the maximum number continues to be rolled. So if you do 2d6, and one die rolls a '6', you get to roll that die again and keep adding it to the total until you miss that top number. I like it in other systems as it makes combat a lot more dangerous, even a lowly goblin has a slim shot at taking a higher level character out.
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Thomas A. Tullis
Fat Dragon Games
www.fatdragongames.com
Castles & Crusades...more D&D than D&D.
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Thomas A. Tullis
Fat Dragon Games
www.fatdragongames.com
Castles & Crusades...more D&D than D&D.
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
Naw, doesn't work for me, and tips game balance in a direction I'm not a fan of. But this method is sure fun for players.
~O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
~O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- Sir Ironside
- Lore Drake
- Posts: 1595
- Joined: Sat May 02, 2009 7:00 am
I never really liked exploding dice, even in games that where made with exploding dice as a mechanic. It really is too unbalanced for a game that needs to have some constraints, especially for damage rolls.
But I would never ever call it bad/wrong/fun... just IMO.
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That is SIR! to you!
But I would never ever call it bad/wrong/fun... just IMO.
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That is SIR! to you!
"Paranoia is just another word for ignorance." - Hunter S. Thompson
For a while, I was running Savage Worlds, which has both exploding dice AND "Luck" points for both the GM and players.
It was fun and it made dice rolling part of the performance of the game. For the first time, I was rolling dice in FRONT of the screen and not fudging a thing.
The exploding dice put some tension into every roll and the Luck points were a safety net against lame rolls ... for both the players and GM.
SW is on of the few mini-heavy RPGs that I enjoyed, but it's built on some concepts that are different compared to most RPGs. (Damage Saves vs. hit points, the broad range of a few skills/powers, the increased importance of Edges compared to attributes, the ability to lead squads of NPCS). Though the game is fine without minis as well.
It was fun and it made dice rolling part of the performance of the game. For the first time, I was rolling dice in FRONT of the screen and not fudging a thing.
The exploding dice put some tension into every roll and the Luck points were a safety net against lame rolls ... for both the players and GM.
SW is on of the few mini-heavy RPGs that I enjoyed, but it's built on some concepts that are different compared to most RPGs. (Damage Saves vs. hit points, the broad range of a few skills/powers, the increased importance of Edges compared to attributes, the ability to lead squads of NPCS). Though the game is fine without minis as well.
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
NEVER use exploding dice...especially in a closed room. It's just not family safe!
(what? Someone had to say it!)
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
(what? Someone had to say it!)
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- Sir Osis of Liver
- Unkbartig
- Posts: 822
- Joined: Mon Oct 27, 2008 7:00 am
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sirlarkins
- Henchman
- Posts: 1
- Joined: Mon Jun 15, 2009 7:00 am
Last week saw my first implementation of exploding dice in C&C. I'm using the "CastleHack" system (Google it, I'm too much of a newb on these boards to be allowed to include a URL) as a basis for my house rules, so PCs and monsters get a hit point "kicker" to slightly offset the increased damage.
But nonetheless, even with the kicker, it really sped up combat and made combat more exciting and unpredictable. So...success!
But nonetheless, even with the kicker, it really sped up combat and made combat more exciting and unpredictable. So...success!