Precanned Adventure Recomendation
Precanned Adventure Recomendation
I am starting a second group up on November 1st and I need a good, involved adventure to run them through. There are a couple of qualifiers;
1] Fantasy please
2] Not just a dungeon delve, I hate dungeon delves.
3] The kind of adventure that could bring a diverse group together.
4] Setting neutral or easily adapted to any setting.
Any ideas lads and lords?
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1] Fantasy please
2] Not just a dungeon delve, I hate dungeon delves.
3] The kind of adventure that could bring a diverse group together.
4] Setting neutral or easily adapted to any setting.
Any ideas lads and lords?
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Visit the new BASH Forums!
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The Secret of Ronan Skerry.
1) yes
2) mostly outside, any "dungeon" is a tower.
3) yep
4) affirmative.
1) yes
2) mostly outside, any "dungeon" is a tower.
3) yep
4) affirmative.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
A murder mystery in a port town of your choice?
http://www.greenronin.com/store/category/freeport.html
http://www.greenronin.com/store/category/freeport.html
Re: Precanned Adventure Recomendation
AslanC wrote:
I am starting a second group up on November 1st and I need a good, involved adventure to run them through. There are a couple of qualifiers;
1] Fantasy please
2] Not just a dungeon delve, I hate dungeon delves.
3] The kind of adventure that could bring a diverse group together.
4] Setting neutral or easily adapted to any setting.
Any ideas lads and lords?
What level? Here are some that are Old School TSR modules that come off the top of my head... There are more, but here is a start. May be tough to find, anyone know if WotC still has the PDF's of the old stuff on sale anywere? I'll check some of my TLG stuff and other d20 (mostly DCC, so who knows) when I get home.
Those listed with a # sign next to the series letter, I just don't have a clue as to the module number.
1st-3rd level -
Old school 1st Ed.
N1 - Against the cult of the Reptile God
U1-3 The Saltmarsh series
Original/Basic D&D
B# - Journey to the Rock
3rd-10th level
Expert/Basic D&D
X1 - Isle of Dread
X# - Master of the Desert Nomads
X# - The Savage Coast (you will have to adapt to your world though)
1st Ed.
I3-5 Pharaoh, The Oasis of White Palm, and The Lost of of Marek (not sure on that name of the 3rd module)
?I8? - Day of Al'Akbar (I know it is I series, either 7, 8, or 9)
Oh, and a note on the Saltmarsh series... It will ultimately test your players roleplaying and deductive reasoning abilities. Just make sure you read and fully understand all three modules, take notes for yourself, etc. so you can make sure all of the foreshadowing is in place so the players don't feel cheated in the end. When I was run through this series the DM left out many clues, some of which we had directly been looking for through some of the questions asked. I had quite a few of my own notes when I, some years later, ran a different group through the series.
I know this is a module series, but it is one of my favorites. U1 especially has a soft spot in my heart, and I have used it, in one of many of my own interpretations, as one of as set of possible first adventures to the kick off a few campaigns. Unfortunately the players only bit a couple of times. As a series, I did start a complete campaign using all three as layed out, but that is a tale for another day...
I know this is a module series, but it is one of my favorites. U1 especially has a soft spot in my heart, and I have used it, in one of many of my own interpretations, as one of as set of possible first adventures to the kick off a few campaigns. Unfortunately the players only bit a couple of times. As a series, I did start a complete campaign using all three as layed out, but that is a tale for another day...
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Lord Dynel
- Maukling
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I'll second N1 Against the Cult of the Reptile God, but T1 would be good also. Granted, the "meat" is in a dungeon, but not all the action takes place in there. In both, there's a lot of adventuring opportunity in town. Little something for everyone (especially in T1) so should hit the diversity pretty well, IMHO. X1 is also good, but to me it haas a distince feel - and if you're not in that kind of mood it may not be enjoyable. *shrug*
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
The C&C A series is actually pretty good for this as well, to convert it to oriental flavor just means change the names and building descriptions to oriental names and designs, which is easy to do if your big into oriental stuff anyways.
Plus A1 in particular will integrate extremely well with several of the previously mentioned ideas.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Plus A1 in particular will integrate extremely well with several of the previously mentioned ideas.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
If you're looking, specifically, for Middle Eastern-themed adventures then you might like:
A Dozen and One Adventures.
If you're going for Eastern... then I would possibly recommend:
Swords of the Daimyo
Night of the Seven Swords
Ochimo the Spirit Warrior
Blood of the Yakuza
Mad Monkey Vs. Dragon Claw
Ronin Challenge
Test of the Samurai
But, seriously, TSR did all this stuff for 2nd edition... not hard to find it, if you want to.
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Serl's Corner
A Dozen and One Adventures.
If you're going for Eastern... then I would possibly recommend:
Swords of the Daimyo
Night of the Seven Swords
Ochimo the Spirit Warrior
Blood of the Yakuza
Mad Monkey Vs. Dragon Claw
Ronin Challenge
Test of the Samurai
But, seriously, TSR did all this stuff for 2nd edition... not hard to find it, if you want to.
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Serl's Corner
you might also check out TSR's L2: the Assassin's Knot.
A great intrigue adventure involving assassins in a small community. I can't wait to use this one in my own campaign. Technically a sequel to L1: Secret of Bone Hill, but I've never felt obliged to use the two together.
best of all, it's still available for free from the WotC site:
http://www.wizards.com/dnd/article.asp? ... x20001229b
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The only thing you find in the middle of the road are dead animals and dumb Americans - Anton Newcombe
A great intrigue adventure involving assassins in a small community. I can't wait to use this one in my own campaign. Technically a sequel to L1: Secret of Bone Hill, but I've never felt obliged to use the two together.
best of all, it's still available for free from the WotC site:
http://www.wizards.com/dnd/article.asp? ... x20001229b
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The only thing you find in the middle of the road are dead animals and dumb Americans - Anton Newcombe
My C&C campaign journal: Hard Times in Narsileon http://www.trolllord.com/forums/viewtop ... 22&t=11032
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
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CharlieRock
- Lore Drake
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http://www.enworld.org/forum/reviews/24 ... -fair.html
The Goblin Fair was lots of fun when I ran it. We rerun it annually.
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The Rock says ...
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The Goblin Fair was lots of fun when I ran it. We rerun it annually.
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The Rock says ...
Know your roll!