So what kinda mod do you wanna see?
So what kinda mod do you wanna see?
Okay, I've got some time to write another C&C mod while balancing my other projects. So what yall wanna see?...and what level range? You name it and I may have at go at it based on the most popular concept. And don't say a halloween mod since Serleran and I already have that in the works.
Brian Miller
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"The adventure continues"
Brian Miller
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
Honestly, I would like to see a module more closely tied to the Airhde setting - specifically the Codex. Beyond having the same geographical locations, I haven't really seen anything that continues the rich tapestry found in the histories in the Codex. There is SO much module material there, I don't understand why the Trolls haven't DONE anything with it.
Secondly, I've had my fill of dungeon crawls. Something a little more 'outside the box' would be much more to my liking.
Thirdly - STORY!! Give me memorable NPC's and some drama! Combat oriented mods can be alot of fun - don't get me wrong - but don't we already have tons of those? I want my players (and myself as well) to walk away from a mod having the same feeling as just finishing up a great fantasy novel. An engaging story that will pull us in will ensure that we play the mod again and again.
Now - specifics: I'd like to see a mod involving sea travel and encounters. Maybe the characters get involved in chasing after pirates who've stolen something of great value and taken it to Eloria (and Prince Morgeld)? Simple premise, but there's alot of potential for the above elements I've mentioned. Or barring that, how about an adventure dealing with elves and the fey?
At any rate, you should know better than to ask this sort of question on a forum that I frequent!
Ink
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Secondly, I've had my fill of dungeon crawls. Something a little more 'outside the box' would be much more to my liking.
Thirdly - STORY!! Give me memorable NPC's and some drama! Combat oriented mods can be alot of fun - don't get me wrong - but don't we already have tons of those? I want my players (and myself as well) to walk away from a mod having the same feeling as just finishing up a great fantasy novel. An engaging story that will pull us in will ensure that we play the mod again and again.
Now - specifics: I'd like to see a mod involving sea travel and encounters. Maybe the characters get involved in chasing after pirates who've stolen something of great value and taken it to Eloria (and Prince Morgeld)? Simple premise, but there's alot of potential for the above elements I've mentioned. Or barring that, how about an adventure dealing with elves and the fey?
At any rate, you should know better than to ask this sort of question on a forum that I frequent!
Ink
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C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
Inkpot wrote:
Honestly, I would like to see a module more closely tied to the Airhde setting - specifically the Codex. Beyond having the same geographical locations, I haven't really seen anything that continues the rich tapestry found in the histories in the Codex. There is SO much module material there, I don't understand why the Trolls haven't DONE anything with it.
Hehe, well they have Ink. There are a ton of excellent modules available cheap on their main site. I think you forget that Aihrde (Erde) was around way before Castles & Crusades and lots of material is available.
As you may know, some mods have already been converted to C&C and others will eventually be done as well.
And if you can't wait, you can convert them yourself. Check their site for more info!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Rhuvein wrote:
Hehe, well they have Ink. There are a ton of excellent modules available cheap on their main site. I think you forget that Aihrde (Erde) was around way before Castles & Crusades and lots of material is available.
As you may know, some mods have already been converted to C&C and others will eventually be done as well.
And if you can't wait, you can convert them yourself. Check their site for more info!
Hmm...can you name a couple modules specifically? Because I own several of the old Erde modules. The only one that really fits the bill - as far as I've seen - has been Malady of Kings. The others just share geographical locations, really....or am I missing something?
Ink
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C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
Inkpot wrote:
Hmm...can you name a couple modules specifically? Because I own several of the old Erde modules. The only one that really fits the bill - as far as I've seen - has been Malady of Kings. The others just share geographical locations, really....or am I missing something?
Well for elves/fey, it seems like Mortality of Green, Dark Druids, Blood Royal and Return to Blacktooth Ridge (Wizening Branch mini-adventure) would be good mods to run.
Not sure about a pirate adventure, but Heart of Glass (and it's sea towns, docks and underworld atmosphere) would be a good starting place for a sea adventure.
Have a look here for the Erde mods, I don't think this is all of them, only the ones that TLG still carries:
http://www.trolllord.com/newsite/erde/index.html
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Well this http://www.rpgnow.com/product_info.php?products_id=2669& sounds like exactly what I'm looking for....only can it be played without the 'mastermaze' stuff? Thanks for the tip, Rhu!
At any rate, Brian was asking for what we would like to see in a new mod....and that's what I'd like to see.
Ink
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C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
At any rate, Brian was asking for what we would like to see in a new mod....and that's what I'd like to see.
Ink
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C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
inkpot wrote:
Now - specifics: I'd like to see a mod involving sea travel and encounters. Maybe the characters get involved in chasing after pirates who've stolen something of great value and taken it to Eloria (and Prince Morgeld)? Or barring that, how about an adventure dealing with elves and the fey?
Ink
Ink: I submitted a fey/drow adventure to TLG. Still waiting for acceptance. And I wrote a mini-mod sea-related adventure. Was thinking about expanding it for publication, but maybe I'll just post it instead. I don't own the Erde setting material nor have I read it so I can't craft a mod of that type. A story line mod however, that I can do and already have. I have a line up of several waiting for TLG to have openings.
Serl: Plants, oozes and animals, eh? That could be interesting.
Brian Miller
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
- Jyrdan Fairblade
- Unkbartig
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Jyrdan Fairblade wrote:
I'd like to see a module that has a bunch of new magic items in it, maybe with one of them being the focal point of the adventure.
But that's just my 2cp.
Now that I can definitely do!
Brian Miller
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
I would really like to see something that pulls out the Erde history of runes and the words of creation and destruction.
Maybe I will do it after I get done writing my mods for Necromancer and the C&C conversions of RA and ToA.
Ahh! I know. It will be very high level too. 18th plus, and strongly involve the Runemarks.
Maybe I will do it after I get done writing my mods for Necromancer and the C&C conversions of RA and ToA.
Ahh! I know. It will be very high level too. 18th plus, and strongly involve the Runemarks.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
It's interesting to read these ideas. I've actually thought a bit about writing a fey module, and if there's a "sequel" to Voices it'll likely involve plant critters.
*musing*
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The Gargoyle often makes his perch
On a cathedral or a church,
Where, mid ecclesiastic style,
He smiles an early-Gothic smile.
-Oliver Herford
*musing*
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The Gargoyle often makes his perch
On a cathedral or a church,
Where, mid ecclesiastic style,
He smiles an early-Gothic smile.
-Oliver Herford
- moriarty777
- Renegade Mage
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Inkpot wrote:
Honestly, I would like to see a module more closely tied to the Airhde setting - specifically the Codex. Beyond having the same geographical locations, I haven't really seen anything that continues the rich tapestry found in the histories in the Codex. There is SO much module material there, I don't understand why the Trolls haven't DONE anything with it.
This is just my opinion here, but I've always thought the best philosophy was to offer tons of suggestions and direction but not constrain the CK with what they wish to do within their campaign... The Codex does this very nicely. Don't get me wrong, I'm all for this material to be used within the modules as long as they don't have far reaching and heavy campaign setting impact.
Moriarty the Red
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- moriarty777
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Nym wrote:
It's interesting to read these ideas. I've actually thought a bit about writing a fey module, and if there's a "sequel" to Voices it'll likely involve plant critters.
*musing*
Yes... SEQUEL... we must have sequels... precious module sequels...
Moriarty the Red
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Partner to Brave Halfling Publishing
http://www.arcanacreations.com
miller6 wrote:
By sequels, do you mean "revisiting" mods that have changes yet bear similarities to the original...or something entirely different that continues the story line?
Brian Miller
When I think of sequels, I think of something that continues the story line, normally I do not like remakes of modules.
As for the type of module I like, a non-dungeon crawl, with interesting NPCs a good story and mid levels 5-7.
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Maliki wrote:
As for the type of module I like, a non-dungeon crawl, with interesting NPCs a good story and mid levels 5-7.
Heh, both of those can be cool, but can also be too linear for gamers who like to wander off the map, do their own thing and have no qualms attacking long-winded PCs.
Some of my players are like Hercules from the Disney movie...they want a lot of challenges in a row so their character can become famous.
However, I occassionally also write/run adventures of the type you mentioned.
Brian Miller
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"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
miller6 wrote:
By sequels, do you mean "revisiting" mods that have changes yet bear similarities to the original...or something entirely different that continues the story line?
Brian Miller
More like exploring other possibilities, anomalies, etc, in the area of Waldmitte, perhaps those briefly mentioned in Voices but given no real detail.
Sequel may not have been the best wording.
_________________
The Gargoyle often makes his perch
On a cathedral or a church,
Where, mid ecclesiastic style,
He smiles an early-Gothic smile.
-Oliver Herford
Heh, I ran a zero level adventure called "Farmer Bob's Farm" where characters had to complete menial chores (i.e. feed the pigs without spilling slop, clean the stables without getting kicked, etc.). Each chore had it's own mechanics and the characters who did each successfully got points towards being trained as rangers. It was cool, culminated in a 1st level adventure.
I also ran another one called "Test of the Tree of Swords" where zero level characters had a challenge and whoever won was trained to first level. Fun stuff.
Brian Miller
_________________
"The adventure continues"
I also ran another one called "Test of the Tree of Swords" where zero level characters had a challenge and whoever won was trained to first level. Fun stuff.
Brian Miller
_________________
"The adventure continues"
Promoting C&C at Gary Con and LGGC since 2005.
How about an adventure where the entire party has inexplicably been polymorphed into orcs or goblins....and they have to figure out who did it and why. All the while, they're encountering adventurers intent on adding another notch to their baldrics.
Ink
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Check out Inkpot's C&C Downloads: http://www.cncplayer.net/inkpot/index.htm
C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
Ink
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Check out Inkpot's C&C Downloads: http://www.cncplayer.net/inkpot/index.htm
C&C: Blissfully devoid of gestalt neko-hin rogue/fighter/mages!!
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Witterquick
- Hlobane Orc
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serleran wrote:
Another kind of module I would like to see would be one that is a mystery. One that involves the PCs needing to figure out the whys and what-fors of something, such as a murder or even political intrigue. These can be the hardest to write, though.
I'd send you the notes to mine, but it was such a blatant rip-off of an existing work, it really isn't worth it. I could write up some reflections, though, on trying to make this work.
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