BASH! Ultimate Edition Now Available to Pre-Order

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BASH MAN
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BASH! Ultimate Edition Now Available to Pre-Order

Post by BASH MAN »

BASH! Ultimate Edition is out of layout and undergoing final editing and indexing. After that, we'll send it to the printers (the Trolls themselves). You can save $5 and pre-order yours today. You'll receive the first batch to come off the presses! Click the "Buy Now" button on the official website to pre-order today.
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CharlieRock
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Post by CharlieRock »

Great artwork on the cover!
Reminds me of the 90s saturday morning Superman animated series.
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Post by CharlieRock »

Meanwhile, waiting for payday:
What is in the ultimate edition that makes it different from the edition out now?
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BASH MAN
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Post by BASH MAN »

Well to begin: It will be over 100 pages longer- so that right there will tell you that there is substantially more, but I'll give some details:

Characters are built with points- and can vary from 20pt "Mystery Men" to 60+ pt "Cosmic Heroes".

Hero Points & Hero Dice; Setback points, Team-Up Actions. This is in BAM- but there are more uses for the points and dice in UE; and they are now a part of the "core" rules.

New Advantages & Disadvantages.

some of the powers are different. Some have gotten a facelift, others are entirely different, and there are plenty of new powers as well. There are new/changed enhancements & limitations.

Energy is not longer used as the default mechanic. If you have an energy pool for your powers, this is a limitation on the power. There are various other limitations to buy a power that cannot be used infinitely as well.

More advice on running a supers campaign for Narrators. This includes using subplots from the character's own lives (this should be useful for campaign play), creating random encounters for heroes "on patrol" / random adventures, etc.

New weapon rules: weapons work different, and are easier to utilize in the game.

A new category of powers: Intense Training- which includes things like weapon mastery, martial arts mastery, etc.

Extended Checks- Long-term uses of skills. Like inventing something, or reprogramming the ship's console before it self-destructs, etc. These are modeled on the chase scene rules (chase scenes are now just one type of extended check). There are many examples of extended checks that can be run with the heroes. Because any progress is useful, you don't have to rack up a certain number of successes- so everyone can contribute.

It has sections on running various Settings of campaigns: Pulp, Golden Age, Silver Age, Bronze Age, Iron Age, Teen Superheroes, Fantasy Superheroes, Sci-Fi Superheroes, and Cosmic.

Cosmic is a whole new level of power. Characters can smash a planet, reconfigure it, and teleport it to the other side of the galaxy and populate it with little green men if they want to (of course, this is REALLY powerful, but an example of what can be achieved at this level). You can have characters that can alter reality & fate and travel through time at will as well at this level.

Hero/Villain archetypes: dozens of writeups that can be used as pregen characters, or inspiration to make your own. They are written to be customized. So instead of an Apache archer who shoots all sorts of trick arrows, you might have some cadet from the future with a fancy ray-gun that he can turn a dial on to produce all sorts of effects, or a wizard with a wand, etc.

An Index. BASH was so small it didn't need one. But Ultimate Edition will- so you can have all you need to look up at your fingertips. The PDF will also be bookmarked.

The "Dice Roll Chart". Not that you really need one- but for some people, the math involved is a deal breaker. The Dice Roll chart makes this very simple using a retro- color chart to see if you succeed or fail at a task (and how many Hero points you should spend to succeed).

There is a lot more things as well, but I think I covered the big ones here.

Edit: Thought I should also mention the appendix of alternate/optional rules. Things like "Turning Earned Hero Points into XP (whether they are spent or not)", using FUDGE dice instead to run the game, using a d10 dice pool, using playing cards, etc. Also options like Fame rules (which is also good for ongoing campaigns).


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BASH MAN
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Post by BASH MAN »

There is a preview available now for this book:
http://www.scribd.com/doc/22433236/BASH ... on-Preview
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Post by Treebore »

For those of you who haven't gone to his website he does also give a free PDF to peruse while we wait for the book to be shipped.

So for $20 you get the book, AND the bookmarked PDF.
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Post by Treebore »

You know you may want to consider "package deals", so when people get turned on to your game they may get into faster with a lower bundling type of price. The bigger the bundle they buy, the bigger the discount.

Just be sure, if you do this, to offer bundles with and without the "core" book, at least for your super heroes stuff, since you have a fair amount of that.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

CharlieRock
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Post by CharlieRock »

The "Buy Now" button doesn't really say "Buy Now". I think it just says "Pay Pal Something etc.".
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Post by CharlieRock »

Can you tell us about the illustrator(s)? Where you met? Have they done comic books? Is it B/W? Four-color? Non-existent?
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Post by BASH MAN »

CharlieRock wrote:
Can you tell us about the illustrator(s)? Where you met? Have they done comic books? Is it B/W? Four-color? Non-existent?

The illustrator is Danilo Moretti, and he works for a game company called Inspired Device, which is based in Italy. They do English game products as well, but they were interested in making an Italian edition of BASH! Part of our arrangement included that I would get to use the art in the new book. It definitely had that animated feel that I like so much, and I'm quite thrilled with it.

In the inside of the book, there is also work by a great artist Thom Chiaramonte, who has a site called "Third Rail Design Lab" where he has a plethora of superheroes and villains he's created; some of whom are featured in the book. Thom illustrated the cover of BASH! Sci-Fi Edition, and the cover for an upcoming revised BASH! Fantasy Edition.
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Post by Tadhg »

Looks great, Chris . . well done!
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danbuter
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Post by danbuter »

I pre-ordered. I love the idea of a simple super heroes game. Most of the other options are very rules-heavy.
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CharlieRock
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Post by CharlieRock »

When can we expect to see them?
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mordrene
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Post by mordrene »

danbuter wrote:
I pre-ordered. I love the idea of a simple super heroes game. Most of the other options are very rules-heavy.

may i add, its as fun as it sounds. by far my favorite supers game.

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Post by BASH MAN »

CharlieRock wrote:
When can we expect to see them?

The hard copies? Soon, but I cannot put an exact date on it yet. The PDF will be available the day after Thanksgiving, though (11/27/2009). Check it out here: http://www.rpgnow.com/coming_product_in ... s_id=65881
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