Is there a product I am missing that would further flesh out Tagea and/or Brindisium? I have the codex and the folio, but was wondering if there was a map of each, for example, with adventure locales, cities and so forth.
If not, Steve could we get some Tagea stuff? I want to set a greek/romanesque style campaign there.
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When in doubt as to who is in charge on the battlefield, listen to the man with the bloodiest sword.
Tagea and Brindisium Info Request
I agree with you on this one. I love a lot of Greek/Roman flavor in a game world.
Also, I'd love to see your Pankratiast class when you finish it. I tried my hand at one a few years ago but it has never been play tested. I'd like to see how it stacks up (and copy any ideas you used that are better than mine)
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Also, I'd love to see your Pankratiast class when you finish it. I tried my hand at one a few years ago but it has never been play tested. I'd like to see how it stacks up (and copy any ideas you used that are better than mine)
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Lurker,
I have a playable version of the Pankratiast finished, and can forward it to you to playtest with your group. I am either submitting to the Crusader, or including it in an Airhdian adventure module set in Tagea. I can tell you a quick blurb about it here though.
It doesnt follow the monk much, but you can see the resemblance in the attacks and damage, AC and movement. Some sacred cows were killed though...i.e. no deflect missles, etc.
Stunning Strike is the same as the monk, but the pankratiast can elect to do an Incapacitating Strike on an opponent already under the effects of a previous Stunning Strike, and effectively knockthe foe unconcious.
They are allowed to stack Con bonuses to their Pankratiast AC.
They soak 1 point of damage to 2 points as they reach high levels.
Pankratiasts are incredible grapplers, and as such, get some abilites
centered specifically around overbearing and grappling attacks.
One unique ability here is that once an opponent is grappled, the pankratiast can opt to cause damage equal to their primary empty hand damage for that round, representing the multiple joint locks/breaks, neck cranks, and other excruciating techniques.
Theres more but you get the idea.
But what about the monks mystic side? Doesn't the pankratiast get anything really cool and deadly?
Well, for starters, i modeled the class after historic greek and roman pankration, but also delved into Greek mythology a bit, to recreated legendary heroes like Theseus. The pankratiast, at higher levels, begins to tap into Pneuma Dynami, which is Greek for "Spirit Strength". This gives a one shot burst of strength, enabling the Pankratiast to break free from chains, lift a portcullis, etc. At epic levels, they will be able to do even more; of course they are spent, weak, and vulnerable for a bit afterwards.
And of course, just as the monk has the death strike, the pankratiast has Epic Fatality. While they cant will someone to die later like the old Quivering Palm deal, they can choose to deliver it as a strike or as a grappling manuever.
You get the idea. I like it so far, but know playing it in game will bring out the flaws and quirks, and will evolve it more.
An awesome class to multiclass with or use the Class and a half with...you can create a great Spartan typ warrior, or a cool gladiator/pit fighter rather easily.
_________________
When in doubt as to who is in charge on the battlefield, listen to the man with the bloodiest sword.
I have a playable version of the Pankratiast finished, and can forward it to you to playtest with your group. I am either submitting to the Crusader, or including it in an Airhdian adventure module set in Tagea. I can tell you a quick blurb about it here though.
It doesnt follow the monk much, but you can see the resemblance in the attacks and damage, AC and movement. Some sacred cows were killed though...i.e. no deflect missles, etc.
Stunning Strike is the same as the monk, but the pankratiast can elect to do an Incapacitating Strike on an opponent already under the effects of a previous Stunning Strike, and effectively knockthe foe unconcious.
They are allowed to stack Con bonuses to their Pankratiast AC.
They soak 1 point of damage to 2 points as they reach high levels.
Pankratiasts are incredible grapplers, and as such, get some abilites
centered specifically around overbearing and grappling attacks.
One unique ability here is that once an opponent is grappled, the pankratiast can opt to cause damage equal to their primary empty hand damage for that round, representing the multiple joint locks/breaks, neck cranks, and other excruciating techniques.
Theres more but you get the idea.
But what about the monks mystic side? Doesn't the pankratiast get anything really cool and deadly?
Well, for starters, i modeled the class after historic greek and roman pankration, but also delved into Greek mythology a bit, to recreated legendary heroes like Theseus. The pankratiast, at higher levels, begins to tap into Pneuma Dynami, which is Greek for "Spirit Strength". This gives a one shot burst of strength, enabling the Pankratiast to break free from chains, lift a portcullis, etc. At epic levels, they will be able to do even more; of course they are spent, weak, and vulnerable for a bit afterwards.
And of course, just as the monk has the death strike, the pankratiast has Epic Fatality. While they cant will someone to die later like the old Quivering Palm deal, they can choose to deliver it as a strike or as a grappling manuever.
You get the idea. I like it so far, but know playing it in game will bring out the flaws and quirks, and will evolve it more.
An awesome class to multiclass with or use the Class and a half with...you can create a great Spartan typ warrior, or a cool gladiator/pit fighter rather easily.
_________________
When in doubt as to who is in charge on the battlefield, listen to the man with the bloodiest sword.
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Nothing publishable right now. Most of it goes with the Darkenfold Map as Brindisium plays a huge role in the southern stretches of that forest.
What info were you looking for in particular?
Steve
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The High Lord, Coburg the Undying
He who sits on the elephants back
Castle and Crusade Society
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What info were you looking for in particular?
Steve
_________________
The High Lord, Coburg the Undying
He who sits on the elephants back
Castle and Crusade Society
troll@trolllord.com
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He Who Sits on the Elephants Back
The Troll Lord
Steve Chenault, President & CEO of Chenault & Gray Publishing, Troll Lord Games
He Who Sits on the Elephants Back
The Troll Lord
Steve Chenault, President & CEO of Chenault & Gray Publishing, Troll Lord Games
I guess I am looking for a few things in particular. Main cities, points of interest, major NPC's, a blown up map fleshing out the geography of the island, adventure seeds and locales. This goes for Onwaltig as well. Hmmm. I guess I am asking for full blown modules for these areas. lol.
_________________
When in doubt as to who is in charge on the battlefield, listen to the man with the bloodiest sword.
_________________
When in doubt as to who is in charge on the battlefield, listen to the man with the bloodiest sword.
Quote:
Lurker,
I have a playable version of the Pankratiast finished, and can forward it to you to playtest with your group. I am either submitting to the Crusader, or including it in an Airhdian adventure module set in Tagea. I can tell you a quick blurb about it here though
I love to see it, but right now (and until I finish my degree) I'm not in a group or able to play. So I wouldn't be able to play test it for you.
I do like the sound of your class and I think we went down the same path for the most part. I to got rid of the deflect missiles etc, but for me I used them knowing pressure points etc for stunning their opponents and at high levels using it for an insta kill shot. I didn't let them delay kill though.
I like the idea of Pneuma Dynami.
Quote:
I guess I am asking for full blown modules for these areas. lol.
I'm with you there!
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society