Stainless wrote:
Forgive me but isn't the dice mechanic somewhat odd?
If I understand correctly;
You roll 3d6 plus mods to reach a target number.
One of the dice is the Dragon Die that tells you how well you succeeded (should the TN be met).
But since the Dragon Die contributes to reaching the TN, it means the higher the TN, the higher the Dragon Dice is likely to be, so the more likely your success was spectacular.
i.e., the tougher the job, the more likely you only succeed spectacularly.
I suppose that could be the plan from the start.
I suppose you could argue that is the way it should be, although I'd think it more ealistic that the tougher the job, the more likely you just made it.
Possibly the increasing skill modifiers balance out the Dragon Die needing to increase as jobs get tougher.
As you may detect, I don't know the full details of the mechanic, so I'm likely to be talking out of my rear....again!
The "Average" TN is supposed to be 11 - that means that the other two dice could be a pair of fives or sixes.
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