What do you like to know about a Thieves Guild?
What do you like to know about a Thieves Guild?
When you read a product, or article, about thieves guilds, what info do you want to see in it?
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Tree,
I saw a similar thread in the Kenzer & Company board. They had asked about Things one might find in a Thieves Market. Some good ideas popped up about protocal, how one would get there. But never saw any product or article about this (at least haven't checked KODT in a while - went with a Crusader subscription instead!)
I'd like to see something fleshed out on a Thieves Market. Handling Advancement in the Guild - tests, etc. How they decide if one can operate in an area - what's off limits. Is this decided at a meeting and how does the word get out.
Anyway, here is the link to the discussion I was talking about above:
http://www.kenzerco.com/forums/showthre ... ives+Guild
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R is among the most menacing of sounds. Thats why they call it murder, not muckduck. DWIGHT SHRUTE, The Office
I saw a similar thread in the Kenzer & Company board. They had asked about Things one might find in a Thieves Market. Some good ideas popped up about protocal, how one would get there. But never saw any product or article about this (at least haven't checked KODT in a while - went with a Crusader subscription instead!)
I'd like to see something fleshed out on a Thieves Market. Handling Advancement in the Guild - tests, etc. How they decide if one can operate in an area - what's off limits. Is this decided at a meeting and how does the word get out.
Anyway, here is the link to the discussion I was talking about above:
http://www.kenzerco.com/forums/showthre ... ives+Guild
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R is among the most menacing of sounds. Thats why they call it murder, not muckduck. DWIGHT SHRUTE, The Office
- slimykuotoan
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I can't really say for sure. Gary Gygax's Canting Crew (published by these very Troll Lords) did a pretty damn good job in fleshing out the feel of a society of thieves and rogues. What one might do, how one might talk, and the like seemed to be something that would deepen the RP experience for playing in a theives' guild. The structure, the heirarchy, the physical locations of such a guild seem pretty mundane to me. These type of places can be anywhere. That is why I liked Canting Crew so well it went beyond the mundane aspects of a society like this. That's what I like to see.
~O
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Re: What do you like to know about a Thieves Guild?
A step by step practical guide.
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Peter Bradley
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"We'll go out through the kitchen!" Tanis Half-Elven
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"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
one thing that irks me is when you buy a product and they dont give you the details like ---- the Struture of the guild and its members
That is the stuff I need --- this way I know what thier strength is and I can then tweak it to suit my taste... but to not even bother doing it in the first place ... welll damn oit it irks me....
(see d20 Guild Series of your choice.)
Even a simple Tree branching out from the Head of the guild to his top Lt's and so on .
Deffinantly a write up on the upper members thier ties into the standing govrernment -
the layout of the Guild masters fortress would be good.
etc.
That is the stuff I need --- this way I know what thier strength is and I can then tweak it to suit my taste... but to not even bother doing it in the first place ... welll damn oit it irks me....
(see d20 Guild Series of your choice.)
Even a simple Tree branching out from the Head of the guild to his top Lt's and so on .
Deffinantly a write up on the upper members thier ties into the standing govrernment -
the layout of the Guild masters fortress would be good.
etc.
- jaybird216
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jaybird216 wrote:
Tree, do you have Canting Crew? If not, I can hook you up.
No, i don't. Sold out, etc... before I ever ordered it. Now it isn't easy to find.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- jaybird216
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Boobies. I like to see boobies in all my books.
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AGNKim wrote:
Boobies. I like to see boobies in all my books.
Uhh, how about the Whore's Guild ~ The "Canting" Crew (U exchange the vowel) - lots of anatomy in that book.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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CharlieRock
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Wulfgarn wrote:
one thing that irks me is when you buy a product and they dont give you the details like ---- the Struture of the guild and its members
That is the stuff I need --- this way I know what thier strength is and I can then tweak it to suit my taste... but to not even bother doing it in the first place ... welll damn oit it irks me....
(see d20 Guild Series of your choice.)
Even a simple Tree branching out from the Head of the guild to his top Lt's and so on .
Deffinantly a write up on the upper members thier ties into the standing govrernment -
the layout of the Guild masters fortress would be good.
etc.
I like this reply.
Also, I like to see what the "average" members stats are, as well as what their usual methods are for things (do they use nets to capture slaves or daggers to slice purses?)
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CharlieRock wrote:
I like this reply.
Also, I like to see what the "average" members stats are, as well as what their usual methods are for things (do they use nets to capture slaves or daggers to slice purses?)
I can't say it better my self. On thing I liked from Canting crew, was the inclusion of the beggars markings to show danger, thieves here, honest trader etc. I'd never seen that until getting CC.
One thing that has always annoyed me is that the standard guild is made up of all thieves. In the real world there are other classes in the guild. fighters to enforce the will of the guild master and convince the shop owners to buy protection, spies to case out the marks and get info to blackmail local leaders, etc etc.
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
CharlieRock wrote:
I like this reply.
Also, I like to see what the "average" members stats are, as well as what their usual methods are for things (do they use nets to capture slaves or daggers to slice purses?)
I agree with these as well. Having NPCs not just stat'd out but also a brief background/personality at all levels which you can drop it. From Timmy the Beggar to Fitzpatrick the Fence to Muggy the Theives Guild Leader. You really only need one example of each as you can reuse the stats, and 9 times out of 10 you'll only need the one personality.
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R is among the most menacing of sounds. Thats why they call it murder, not muckduck. DWIGHT SHRUTE, The Office