My wife wanted to play a Middle-Earth game and likes the C&C rules. I am trying to keep the classes primarily as is with a few name changes here and there. Of course the magic classes are the big ones but I wanted to get some opinions on them:
Druid --> Wizard
-(animal shape ability can only be used when PC not seen)
Cleric --> Elvish Wizard
evil Cleric --> Necromancer
Wizard --> Sorcerer
Illusionist --> ? (maybe hobbit wizards)
Generally all fly/transport spells are nixed and scrying spells need magic crystals/seeing stones. Spells that bring in something from nowhere need a little piece to initiate it (create food & water needs a small crumb and drips of water, fire spells need somekind of fuel) until a magic user creates a wizard's staff/wand (9th level).
P.S. on the druid's weapon proficiency it says scimitar, swords. Anyone know exactly what swords beside scimitar?
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Quick & Dirty C&C Middle-Earth work
- bulletmeat
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- bulletmeat
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There have been a couple of starts on this (http://www.freeyabb.com/phpbb/viewtopic ... llordgames and http://www.freeyabb.com/phpbb/viewtopic ... llordgames), but I haven't seen anything go too far....
And a 'Magican' class (http://akraticwizardry.blogspot.com/200 ... magic.html) that might provide ideas for a different caster to reflect the lower magic world of LOTR. And/or the Witch from http://home.rr.com/lorddynel
And of course the most important reference: http://www.shamusyoung.com/twentysidedtale/?p=612
Happy New Year, BTW.
And a 'Magican' class (http://akraticwizardry.blogspot.com/200 ... magic.html) that might provide ideas for a different caster to reflect the lower magic world of LOTR. And/or the Witch from http://home.rr.com/lorddynel
And of course the most important reference: http://www.shamusyoung.com/twentysidedtale/?p=612
Happy New Year, BTW.
- Omote
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Re: Quick & Dirty C&C Middle-Earth work
bulletmeat wrote:
P.S. on the druid's weapon proficiency it says scimitar, swords. Anyone know exactly what swords beside scimitar?
No one is really sure, perhaps you may want to ask in the Keeper Advice section for a clear, official answer. I would just delete the word sword from that list IMO.
~O
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yell0w_lantern
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I would get rid of Wizard and Cleric in favor of Illusionist and Druid. Then limit damaging spells (yeah, movement spells, too).
The idea of "corruption points" from MERP 2E was good - basically, if you use magic for selfish ends then there's a risk of becoming an evil NPC.
Magic is really subtle (read limited) as it can violate the natural order.
I would also recommend organizing the classes for men a;ong cultural lines. The West is generally considered an anathema to lesser men who are savages. So Dunlendings, Easterlings, Variags and Haradrim could produce barbarians but Gondor would not.
Half-elves and Edain can be rangers.
Beornings could be barbarians, druids and fighters
Pretty much no monks.
Hobbits can be fighters or rogues.
Paladins would either not exist or would be restricted as rangers. Most other Gondorian warrors would be fighters or knights.
The idea of "corruption points" from MERP 2E was good - basically, if you use magic for selfish ends then there's a risk of becoming an evil NPC.
Magic is really subtle (read limited) as it can violate the natural order.
I would also recommend organizing the classes for men a;ong cultural lines. The West is generally considered an anathema to lesser men who are savages. So Dunlendings, Easterlings, Variags and Haradrim could produce barbarians but Gondor would not.
Half-elves and Edain can be rangers.
Beornings could be barbarians, druids and fighters
Pretty much no monks.
Hobbits can be fighters or rogues.
Paladins would either not exist or would be restricted as rangers. Most other Gondorian warrors would be fighters or knights.