One of the things I feel that 4e D&D has done right is with it's monster design; ridiculous names withstanding. Everything to run the monster is right there in the block with no need to cross-reference other books or need to memorize numerous feats to be able to run the monster correctly.
Having just received Pathfinder for Christmas, I was hoping to see something similar to what 4e had done with their stat blocks, but alas I see that is not the case, and Paizo has gone the 3.x route with numerous feats, etc. My question is: are the different feats factored into the monster's stats or is it assumed that you know the 5 or 6 different feats some of them have? I'm going to assume it's the latter. If so, how does one effectively run a monster w/o having memorized all of the different feats? Any hints? Thanks guys!
Question about 3.5/Pathfinder monster stat blocks.
- Breakdaddy
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Unfortunately you will need to reference the books if you are not familiar with the feats, a-la 3e. I think a 3rd party company made "feat cards" that are like the power cards in 4e but I cant recall who at the moment.
"If you had not committed great sins, God would not have sent a punishment like me upon you."
-Genghis Khan
-Genghis Khan
Any modifier given by the feats is factored in if it is "static", if its conditional/situational you have to know them.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Breakdaddy
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DaveyB wrote:
That's what I figured. Since I never DM'ed much 3.x, can one safely ignore the feats for monsters and just run them with their special abilities, or would they lose something in the process?
I used to do this all the time. I winged the shit out of 3.x D&D, so no worries there unless there is a serious rules lawyer in your group. If there is, before you kill him and take his stuff, please refer him to rule 0.
"If you had not committed great sins, God would not have sent a punishment like me upon you."
-Genghis Khan
-Genghis Khan
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CharlieRock
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DaveyB wrote:
That's what I figured. Since I never DM'ed much 3.x, can one safely ignore the feats for monsters and just run them with their special abilities, or would they lose something in the process?
You can run them featless. You lose no fun in the game doing so. Some few monsters are significantly weaker though. Like any that use Pounce come to mind (Pounce = charge attack gets all of the full attacks, and often include an automatic grapple attempt if any hits succeed.)
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Breakdaddy wrote:
I used to do this all the time. I winged the shit out of 3.x D&D, so no worries there unless there is a serious rules lawyer in your group. If there is, before you kill him and take his stuff, please refer him to rule 0.
There is one guy, to an extent, but he's more for finding bonuses for his character than anything. Oddly enough, the first time we tried 4e, he was the only one killed.