You know your players are too powerful when...

All topics including role playing games, board games, etc., etc.
Post Reply
Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

You know your players are too powerful when...

Post by Treebore »

they say, "Don't worry, if we are defeated, if we die, you still have our clones."

_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

CKDad
Master of the Kobold Raiders
Posts: 1205
Joined: Fri Nov 14, 2008 8:00 am
Location: Somewhere in Maryland

Re: You know your players are too powerful when...

Post by CKDad »

Treebore wrote:
they say, "Don't worry, if we are defeated, if we die, you still have our clones."

Nice to have a back-up plan.
What kind of game is this, anyway?
_________________
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

User avatar
seskis281
Lore Drake
Posts: 1775
Joined: Thu Jul 20, 2006 7:00 am
Location: Manitowoc WI
Contact:

Post by seskis281 »

Cue Empire theme by John Williams

_________________
John "Sir Seskis" Wright

Ilshara: Lands of Exile:
http://johnwright281.tripod.com/

High Squire of the C&C Society
www.cncsociety.org
John "Sir Seskis" Wright

Dreamer of Ilshara
Lands of Ilshara: http://johnwright281.tripod.com

User avatar
ThrorII
Red Cap
Posts: 327
Joined: Tue Oct 23, 2007 7:00 am

Post by ThrorII »

Absolutely #1 reason I hate high-level play. There is no real fear of death. You never heard Boromir or Conan say that.

Secret Skeleton
Ulthal
Posts: 468
Joined: Sun Dec 06, 2009 8:00 am

Post by Secret Skeleton »

When I run for high-level players, there are always fates worse than death. I also rule that a clone cannot create a clone.

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

I save clones for my sci-fi games.

User avatar
Zudrak
Lore Drake
Posts: 1377
Joined: Wed May 03, 2006 7:00 am
Location: Audubon, NJ

Post by Zudrak »

ThrorII wrote:
Absolutely #1 reason I hate high-level play. There is no real fear of death. You never heard Boromir or Conan say that.

Well, to be fair, they were only fighters. Cloning is reserved for the masters of the arcane.

I was going to respond in jest that they were only 5th and 12th level fighters, respectively, but didn't want to sound snarky.

More seriously, it's all in what the CK and his group want in the game. If the CK wants to keep a fear of death in the game, it's up to him to make clones vulnerable somehow - or strike that ability from the game altogether.
_________________
AD&D, Amish Dungeons & Dragons.

"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"

"I shun him."

-----

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

-- E. Gary Gygax
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax

CKDad
Master of the Kobold Raiders
Posts: 1205
Joined: Fri Nov 14, 2008 8:00 am
Location: Somewhere in Maryland

Post by CKDad »

"Yes, your clone has survived. But of course you aren't truly dead - I just have your soul here in this place of torment, which is naturally linked via the Silver Cord to your clone's body as well... Go forth, my planar minions!"
_________________
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Death is but a step onto a new pathway of adventure. Players who fear it do not realize its potential.
_________________
If it matters, leave a message at the beep.
Serl's Corner

User avatar
concobar
Ulthal
Posts: 774
Joined: Sun May 13, 2007 7:00 am

Post by concobar »

DangerDwarf wrote:
I save clones for my sci-fi games.



You get a six pack of clones in Alpha one.
_________________

James M. Ward
Red Cap
Posts: 227
Joined: Wed Jan 16, 2008 8:00 am

Post by James M. Ward »

Fear of Death!

What is wrong with you C&C people. As the original Monty Haul, let me assure you that my 30th level player characters died a lot. It's just a matter of scale, the bigger the character the bigger the challenge.

Oh you want to go to the home of the gods and meet and maybe fight them. Hmmmmm, well let's go, oh didn't you know that they have this slamming wall trap at the entrance of their city. Sorry your character is paste as well as his great items.

Oh you want to go to the lair of the great dragon and take its legendary treasure. Hmmmm, well there is that pool of Mobile Diss. Oh you don't know what that is as the tiny mouths with legs climb on you by the millions and begin eating. What is that you say you want to fire ball and lightning yourself. Okay, as your flesh is eaten away.

Oh you want to find the lair of Kong and his treasure of giant pearls. Hmmmm you say you aren't worried about the crushing effect of a 90 ton ape, first let's see you get through the 200 yard long python and the T-Rex clutch of 15. Oh and that island appears to be sinking.

What to do, what to do.

Just a little imagination can take care of a multiple of sins.

James M. Ward

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

My players got that feeling. I can't say that it wasn't partially my fault. Did I pull their fat out of the fryer? Yes, subtley, I did do that but not more than a handful of times my whole GM'ing career. I think the biggest thing that helped create this illusion of immortality was those times when I underestimated the power of the party and the "end encounter" in a given adventure was walked over by the players.

A good party wipe or two later though, and I've erased years of being labeled an easy GM (if I was ever considered such by my table). And my players most certainly fear death in my games.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

User avatar
Traveller
Greater Lore Drake
Posts: 2029
Joined: Tue May 02, 2006 7:00 am

Post by Traveller »

Zudrak wrote:
More seriously, it's all in what the CK and his group want in the game. If the CK wants to keep a fear of death in the game, it's up to him to make clones vulnerable somehow - or strike that ability from the game altogether.

Replicative Failure: A clone of a character naturally becomes more frail with each successive generation due to genetic miscoding in the cloning process, until the errors result in the clone being no longer viable. For each clone, roll 1d4. The result is the number of points of Constitution that are lost along with the corresponding hit point bonuses. Should Constitution be reduced below 1, the character is permanently dead.

With this, on average a character with 18 CON can have at most six clones. But the reality is that once the character gets below average CON, the player will probably want to scrap the character.
_________________
NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.

Secret Skeleton
Ulthal
Posts: 468
Joined: Sun Dec 06, 2009 8:00 am

Post by Secret Skeleton »

At high levels, to my experience, the game has a lot less AC and HP references and a lot more instant death references.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

While they don't fear death very much, they do fear defeat.

Why?

Well, the most obvious is that they will lose their choicest magical items.

Then there is the fact that they have parents, wives, husbands, and children.

Then there is the fact that they are nobles, and are responsible for many thousands of lives.

So if they fail they know many others will pay the price for their failure.

That quote was taken from when they were telling their loved ones, their fellow nobility, and their followers that even though they were about to go into the very seat of power of the banished Horned God, Unklar, to not lose all hope, because even if they fail they had clones that would awake and do their best to save them from the advancing hosts of Unklar.

So yes, they do not fear the loss of their own lives very much at all, but they do value the lives of those they are responsible for.

So they go forward, into the heart of Aufstrag, to find out who or what unified the 21 Morgryl and their Death Dragon mounts, and do their best to destroy that unity.

They know if they fail, if they die, and lose all of the powerful magics they have accumulated to fight the forces of Unklar with, they will take a long time to regain the power they will need to have another shot. During that time those they are responsible for will pay for their failure.

So though they do not fear for themselves, they do fear.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Secret Skeleton
Ulthal
Posts: 468
Joined: Sun Dec 06, 2009 8:00 am

Post by Secret Skeleton »

(obscure reference) They learn the REAL spells.

User avatar
Traveller
Greater Lore Drake
Posts: 2029
Joined: Tue May 02, 2006 7:00 am

Post by Traveller »

Not that obscure.
_________________
NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Neither is this one.

So many good chuckles from that Chick site. It's not even porn, but it should be.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Secret Skeleton
Ulthal
Posts: 468
Joined: Sun Dec 06, 2009 8:00 am

Post by Secret Skeleton »

Years ago I ordered the Chick Trackt catalog mail addressed to The Dark Prince Satan. I kept the magazine with the name and address on it for years.

Post Reply