Pathfinder's Next Adventure Path goes old school ...

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anglefish
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Pathfinder's Next Adventure Path goes old school ...

Post by anglefish »

Quote:
This Adventure Path reminds me of my first-ever campaign in the early 1980s. My band of adventurers entered the Keep on the Borderlands, eventually subjugating the Caves of Chaos and conquering the land around it. I still have my hand-drawn maps of the area around the keep and the caves, along with a key for all the nasty monsters living in the various hexes."

Essentially the local noble gives common adventurers license to create a fiefdom if they can clear out the land. Not exactly historically accurate, but very in the vein of DnD. The campaign will include rules for kingdom building.
http://paizo.com/store/downloads/pathfi ... 48btpy8dqh

If i was playing, I'd name my first town Threshold.

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Post by Treebore »

Yep. It will also be the last PF AP I buy. I have bought more than enough.
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Post by serleran »

If it's not 200+ pages of statblock, I'll consider it.
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anglefish
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Post by anglefish »

while I get a kick out of the idea, I happen to have a copy of the RC.

I love how their products are very evocative (I yoinked their goblins for my game), but I'm not so thrilled with how every AP has to have a planar detour or two. It seems that 3.5 has to force a GM to put high level games off of the Material Plane.

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Re: Pathfinder's Next Adventure Path goes old school ...

Post by mostrojoe »

anglefish wrote:
If i was playing, I'd name my first town Threshold.

Wonderful idea! Good place to go dungeoneering if you can meet some hottie like Haleena in the tunnels

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Post by Omote »

I'm not sure how old school this Paizo adventure path is, that remains to be seen. However I read through the Kingmaker Player's Guide and it's actually pretty good. It's good to see Paizo is keeping up their high production values, and the Player's Guide map is stellar. Perhaps I'll check out #1 of this Adventure Path series. I've been burned by you before Paizo. This is your last chance.
~O
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anglefish
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Post by anglefish »

Well, old school in the sense of "clear out some land and we'll give you rules for raising and running your own Barony when you get high level enough."

I've got players who still want to do that. I wonder if the RC rules for a thieves guild would simulate running a business?

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