Interesting. DCC...the RPG!

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Lord Dynel
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Interesting. DCC...the RPG!

Post by Lord Dynel »

This looks to be very, very interesting.

Some info...
http://ogrecave.com/2010/02/16/dundraco ... velopment/
http://beyondtheblackgate.blogspot.com/ ... s-rpg.html
http://jrients.blogspot.com/2010/03/ima ... con-2.html

Sorry if this has been brought up already....Tree usually breaks the interesting RPG news, but I didn't see a post.
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Post by Breakdaddy »

I've heard of this. I wish Joe and crew best of luck with the sales. The glut of old school style games will eventually collapse into a select few of the best I think. May his be one of those.
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Post by serleran »

It is funny the number of similar product types have suddenly smacked the "market" when not long ago some argued there was no "market."

I hope it continues with the whole "you're not a hero" thing and keeps to being somewhat dark. That would make it rather unique to the "new style of old school."
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Post by DangerDwarf »

That's some cool stuff there.

I'm of a mixed mind on the OSR stuff though.

Modules? Cool.

Game Systems? Iffy.

Still, I'm intrigued.

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Post by anglefish »

Bringing this up to my players will be full of personal irony. Their attitude will be "Why? CnC works great as is."

And I, the guy who was always trying to get everyone to try anything BUT DnD will say, "You're right."

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Post by Christina Stiles »

Joe's new game could be interesting. I'll buy when available for sure. I admit I was hoping he was going to do some Pathfinder DCCs rather than create a new game.
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Post by Treebore »

Christina Stiles wrote:
Joe's new game could be interesting. I'll buy when available for sure. I admit I was hoping he was going to do some Pathfinder DCCs rather than create a new game.

At the very least, it should be compatible with C&C. Nearly everything is. Especially OSR stuff.
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Post by DangerDwarf »

I like the concept of the OSR, but give me products that I can make use of with my "old school" games. My old rule systems and books work just fine so its hard for me personally to pick up the "new" old.

I'm a fan of GG so I'm more likely to look at this than I am other OSR games.

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Post by Frost »

Yeah, I'm very curious to see what GG creates. If nothing else, it will be nice to have another classic-style game in print (as opposed to being only available in a PDF or POD).
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Post by Relaxo »

So it's supposed to be "a streamlined, deadly, 1st Edition D&D throwback with some D&D 3.5e influences. " ... sounds like C&C to me.

Prolly darker? more Swords and Wizardry feel I suppose?

and like DD said, "One of the big strengths of the various retroclones (and, of course, their source inspirations) is that you can pretty much mix-and-match stuff from every game with little or no conversion required." (From beyond the black gate blog)

THIS, from Jeff's game blog sounds neat, but hard-ish:

"...totally awesome but potentially cumbersome mechanic for spellcasting. Every spell comes with a success chart something like this:

SLEEP

1-10: Fail

11-13: 1 foe drowsy d6 rounds

14-16: d8 hit dice put to sleep for d6+6 turns

17-20: 2d8 hit dice put to sleep for d6+6 turns

21-25: 3d8 hit dice put to sleep for d6+6 turns

26+: 4d8 hit dice put to sleep for d6+6 days

That's not an exact duplication of the system, but it gives you the basic idea. Every time you cast a spell you roll d20 plus Int mod plus Caster level and look at the chart. You only forget a spell if you fail. "

only forget if you fail? could be cool! (easy to houserule, though, and if that's the only thing you like, why buy a whole game just for that?)

So what am I saying? prolly sounds more negative than I intend. Basically if it's well reviewed, I'll check it out, but w/ my gaming budget practically zero (basically I wait for gift cards) my default is wait and see.

Though GG is good stuff, so that's promising, from what you can find in the links above it does look good.

But I like to dance with the one that brung me, so to speak, I've always been like that wiht games, not trying others until I"m burned out on one. unless they were totally different. AD&D, Werewolf, Star Wars d6, Marvel Superheros... I wouldnt' play AD&D, then Paladium fantasy, and another fantasy game.

I guess it's more ingredients for a house rule stew, though, and that's always good.

mmm...cake
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Post by Omote »

We'll see how it goes. That's all that can be really said about it at this point. The retro-market is getting pretty deep though now.

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Post by Deogolf »

I had a chance to play it at Gary Con this last weekend. It was fun, but seeing that I think C&C and AD&D work just fine, I can't see switching to that system. Will probably look at the adventures more than anything else.
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Post by Breakdaddy »

Does this mean that Goodman Games is cutting 4e loose? Anyone know?
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Post by Frost »

I'm under the impression that the 4e materials, or at least the 4e DCCs, are not selling as well as they had hoped. They have some modern-fantasy setting coming out for 4e soon (called Amethyst), so I don't think they've given up on 4e entirely.
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Post by Deogolf »

I didn't get the impression that he was deserting 4ed - probably just "diversifying".
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Post by finarvyn »

I'm not stopping my support of C&C, but I'll also be interested to see what Goodman comes up with. The tiny snippits I've found online so far sound pretty fun.
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Post by Hrolfgar »

DangerDwarf wrote:
I like the concept of the OSR, but give me products that I can make use of with my "old school" games. My old rule systems and books work just fine so its hard for me personally to pick up the "new" old.

That is more or less my opinion as well. But I guess ok S&W and LL etc are around to give people an idea what Dungeons and Dragons was like in the beginning.

I'm not all that excited about the GG DCC rules, I will just wait and see if I want jump on that bandwagon once it is released.

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Post by Frost »

Relaxo posted some of the details from Jeff Rient's blog... check out the other stuff he posted: link

It sounds a bit different from the regular retro/clone stuff.
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Post by Lord Dynel »

Hrolfgar wrote:
That is more or less my opinion as well. But I guess ok S&W and LL etc are around to give people an idea what Dungeons and Dragons was like in the beginning.

I'm not all that excited about the GG DCC rules, I will just wait and see if I want jump on that bandwagon once it is released.

I agree with you, too, DD. I'm now under the assumption that these clones exist to recreate a set of rules that many people found enjoyable, and to be able to alter how they see fit. Initially, I thought the rules existed to further supplement the older editions they clone. Filtering out the rules, if you will, to be used as a framework to build new supplements and modules from. I honestly am not interested that much in the clones of older editions of D&D. No offense to the masterminds behind these clones, or those that do enjoy them, but personally, if I want to play older editions, I'll play older editions instead of a clone. But that's me.
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Post by Hrolfgar »

Frost wrote:
Relaxo posted some of the details from Jeff Rient's blog... check out the other stuff he posted: link

It sounds a bit different from the regular retro/clone stuff.

I'd rather see GG do something a little different, yet familiar.

Not due out until 2011, I can wait.

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