Harvesters: New Spell

Discuss other TLG SIEGE Engine games other than C&C, such as StarSIEGE, in this forum.
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serleran
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Harvesters: New Spell

Post by serleran »

Beaver Break

By application of this 4th level spell, any wall (including those magically summoned or created) composed of non-elemental natural materials such as wood or iron and the like is rendered ineffectual for the caster, who can pass through it as though it were not there. If the caster is 9th level or greater, one additional creature, per two levels above 9, can also be subjected to the effect. This spell has no effect on walls made from elements such as fire, water, or ice. Components include slapping one's rump and making biting gestures at the wall while breaking a twig.
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Breakdaddy
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Post by Breakdaddy »

Thats what Im talking about, chief. When my head is on straight I may come back with some of my own.
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serleran
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Post by serleran »

Sting of the Bumblebee

By pointing and speaking a harsh nasal sound, the caster summons forth a cloud of upset and aggressive bumblebees which immediately swarm and surround the caster's selected foe. This deals 1 damage per level of the caster in the first round and then half as much (rounded down) each round thereafter until damage is reduced to zero. Fire, or fire-based effects will negate the effects of this spell as will being dowsed in a high concentration of water; the subject is not impaired by the swarm, except for the damage taken, and may move. Spell resistance, if applicable, may be used; the victim also receives a Dexterity save to avoid being surrounded. The material component is a honeycomb hive which must be consumed. Sting of the Bumblebee is a 2nd level spell.
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Deogolf
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Post by Deogolf »

Hawk Eyes (2nd lvl wizard spell)

Upon casting this spell, the spell caster, or recipient, will be able to have their vision improved up to 8x (x2/level above 3rd - i.e. 2x @ 3rd lvl; 4x @ 4th lvl; 6x @ 5th lvl; 8x @ 6th lvl on up (max)) what it normally is. Adding a +2/level to spot checks against those trying to hide (i.e. +2 @ 3rd; +4 @ 4th, +6 @ 5th; +8 @ 6th on up (max)).

Also, due to this superior vision, you (or recipient) will be able to keep track of three different targets/attackers at 270 degrees in front of you. This spell lasts for 5 rds/lvl (i.e. 15 rds @ 3rd lvl; 20 rds @ 4th, etc.) of the spell caster.

Material component for the spell is one dehydrated hawk's eye.
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