bloodymage wrote:
"D&D" lost its fun for DMs with 3e and hasn't stopped its downward spiral since. Actions attempted by the OP are why role-playing is fun for all. It's all a movie in the head and you're the creator, the DM, the editor. Some fugly SOB is trying to KILL you! What do you do? ANYTHING to prevent that from happening and maybe killing the fugly one first! Climb on his back, drop and grab his ankle (assuming there isone!), poke it in the eye with a sharp stick. Improvised weapon (cleric with a dagger)? No problem. There's rules for that. No rules? Make 'em on the fly and make sure that's the rule.
I agree with you, bloody, but I think it comes down to how the rules are presented. In other words, it's a strange interpretation that players are getting from the rules. With the advent of 3e, almost everything had a hard-coded rule to it. So new players...and DMs...coming into the game first and foremost looked at this and played like everything had rules - which could make for a lackluster game. But to these fellows, it is/was fun (at least initially...or maybe still). Same with 4e. Even though I've heard they've lessened up a bit on the "rule for everything," it's counterproductive to have things in the rulebook (in the 4e DMG, can't remember the page number) that says, "no one wants to talk to the guard" and to move from one action sequence to another. To a new DM, it speaks volumes. From a DM that started with 3e, it speaks the same. We talk all the time about "even a game of Monopoly can be roleplayed." Sure it can, but when some folk don't have proper exposure to what roleplaying is (and it's n ot computer or console games) then the result is something less than memorable. Maybe that's the definition of "this hobby is changing," I don't know. What I do know, and call me a grognard or whatever you please, but I think that new players (not necessarily young players) coming into the hobby with 3e and 4e don't have the same depth of roleplaying exposure that those who came into the game pre-3e. Of course, those coming in now with "tutors," of the old ways () can change all that. And I guess there could also be a small contingent who want it "easy." I'll admit, I was one of them...for a very, very brief time. I'd let the system do all the work and not worry about much else (that was about the time of the birth of my first child, and with 3e). I suppose if one lets the rulebooks do all the talking, then it would mean playing a style of game that's promoted in the rulebooks themselves. And from my cursory examination of the books, it seems that that it's "one fight to the next" with roleplaying as an afterthought.
My apologies - I'm not trying to slam 4e. I'm not. It's more of how influenced players could be by the books, which seem to promote the aforementioned attitudes. I can speak from experience (the 3e side) so I kind of know what I'm talking about. 4e, not so much, just what I've read in the DMG and what I've heard from friends.
I think the situation could have been rolplayed out, could have been adjudicated much differently. But if these people play so heavily influenced by the books, then maybe not. I never had an issue with prepping games - it took a few hours, but it never bothered me. It never "lost its fun" for me - prepping games and creating adventures never seemed any more difficult than other editions. But I understand that's my experience. I allowed actions that weren't in the books - and players just had to understand that if I came with something (whether to cover a situation not in the rules or sometimes even something contrary to the rules in the book) that I was the final arbiter. That point seems to get lost in recent editions of the rules (since the books have all the rules) and is a real big indicator, to me, of the previously mentioned shift in playing (and learning) styles.
But yeah, bloody is right. Kill the big bad coming to get you...by any means necessary. Sometimes what players want to do is not in the books. Wing it...it's okay.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.