New Versions VS Originals???

TLG d20, Necromancer Games and general. Discuss any game not covered in another forum.
User avatar
Naleax
Ungern
Posts: 70
Joined: Wed Apr 02, 2008 7:00 am
Location: Prescott Arizona

Post by Naleax »

Quote:
So what are some of your thoughts concerning this topic?

I think you have two choices. Let him be, or try to convince him to attend at least one game session.

If you can get him to show up to a session and at least try what ever it is you're playing, you might be able to win him over with the fun factor.

If he is firmly grounded in his beliefs let him be. There's always going to be those who are so stubborn their unwilling to modify their viewpoint.
Quote:
Why do you think editions bring out the worst in some folks?

This is like asking why flavors of food bring out the worst in some folks? It just does, everyone has their opinions, likes and dislikes. I like pizza with pineapples on it, but people from Chicago view that as blasphemy and have rightly told me so. It's the same with games, every new edition brings new controversy. Controversy brings out the worst in us. It's the way of things.
Quote:
What do you think about the "I only play such and such a games" mentality?

That's cool, if 4E D&D is your sweet spot I can respect that. If CoC is your thing, I can respect that to. If you don't want to play C&C and thats what i'm running to bad for you, I'll see you at the next 4E D&D game.

Why don't people have controversy over tabletop gaming and mmorpg's?

You blasphemers. Shame on you talking about video games when we could be doing something real like discussing table top roleplaying games. Shame on your WoW, shame on your DDO.

Just kidding, have fun guys.

GreyLord
Hlobane Orc
Posts: 187
Joined: Sat Jul 15, 2006 7:00 am

Post by GreyLord »

Treebore wrote:
When i see overpriced games, I see them as something I would not have been able to afford with my paper route.

It was nothing that would have been a part of my life as a kid because it would not have been available to me.

It is nothing close to what D&D was for me as a kid.

Do people with excess REALLY need another form of entertainment?
Or does the kid on the street with a single mother and hand me down clothes needs an affordable tool by which to open their mind and activate their imagination? Do they need a game that will give them everything they don't have in real life (treasure, power, fame, glory, etc)...even if it is in the imagination?

D&D Essentials! Or more precisely, the new D&D basic set coming out, which can then be supplemented by the Essentials line.

The basic set should have all one needs to play, and be VERY affordable.

I for one like 4e some of the time. For those who claim that it killed D&D or isn't D&D, they lost their chance when they supported 3e, which was the entire change in the approach of how to redesign D&D in the first place. If they didn't fuss then...they have NO right to really fuss over 4e...in my mind.

4e however did something so dynamically different then 3e, that for many it was a breath of fresh air. 3e was Rolemaster lite, it was designed in part by former Rolemaster writers, and made all classes more into a group of skill groupings to be picked up as needed. It was made worse in 3.5 as the barriers to randomly multiclassing were diminished.

For any who preferred STRONG class based roleplaying, where you get a class at the beginning, and are stuck with it unless you make major sacrifices...which is something AD&D, OD&D, as well as many other systems such as Paladium, had...3ed got rid of those gamers unless they heavily houseruled the game.

4e was a return to that style, and...though many may go against this, a return to old school gaming. The skill system in particular, was taken from the Star Wars Saga system experiment (which worked) which in turn was itself rogued almost directly from...you got it...C&C! It makes the entire skill system much easier to handle and MUCH more flexible.

Furthermore it made classes...just that...classes. They were defined more by the bonuses they recieved to skills, and those skills were set at the start.

The biggest gripe many had were the new powers, most of which were applicable to combat. I can't argue that the "everyone has powers" is more like an MMO type idea, as it probably is. It's not a bad thing, but for many that's the point they try to drive home which makes 4e not D&D to them. It's a simple fix, just don't have the characters have the special powers, nor the monsters overall...and there you go. Rule 0. Or you can play with the combat powers, but also remember there is roleplaying involved.

With the mass exodus of many 3e players, I see the new D&D players as a smaller group, but providing WotC with more money (via DDM), and due to the gripes of 3e players and how many of them are pretty aggressive against the new group, and I can also see many 4e players pushing back. Many of the 4e players were actually old school players that also have a grudge against the 3e guys...those guys picked on every other game for a decade...payback is a major (word that probably shouldn't be expressed in the forums). So 4e is also a way for those guys to strike back.

In my opinion, 4e is MORE like the old school RPG's then 3e ever was...which is one reason it drove a LOT of 3e players out of the D&D gaming scene, or at least the modern, current 4e gaming scene. 4e also has a lot of newer younger players...like high school age as well. They tend to concentrate more on combat, which further brings out this argument that 4e is all about the combat. Think about when you were in high school, how many of those playing the game also concentrated more on combat than the diplomacy of foreign winesellers...etc...

These younger players are ALSO much like many older gamers, beleive it or not. They just learned 4e...they aren't really interested in learning something completely and totally new...yet. Some of course are jumping into anything and everything in branching out, and trying new things, but a majority seem more than happy just to play 4e.

Yes, I'm defending 4e as I think it's a good system, and overall more true to the roots of D&D as far as class stratification, simplicity for the DM in setting up a session (though remembering combat abilities can be a major...words that shouldn't be used in the forums), and perhaps combat can be seen as a way to try to persuade the DM to utilize other methods for the gaming than putting players through combat after combat.

I moved recently, and in the new area I've only been able to find 4e groups and 3e groups really. I'm currently in a 4e campaign that has NO miniatures and NO grids used...so I'm pretty certain it can be played without either. I also found an AD&D campaign interestingly enough (just made 2nd level ranger! woo hoo!), and that's it. The AD&D players have NO interest in anything other than AD&D currently...but ironically after mentioning how the skill system in 4e has many similarities to C&C it seems I have a chance to introduce C&C sometime soon (I've collected a few 4th campaign rulebooks, and am trying to set up for whenever they want to run a session)...which I suppose is an interesting twist of fate. Of course it seems I would be the one CKing C&C while I don't have to DM 4e...

In conclusion to my OVERLY LONG post...

First, I think 4e is a great game, and opposite of what many may think, due to the simplicity of the skills and how to do things out of combat...it actually is MORE old school then even 2.5 D&D, though because of combat options, definately not moreso then the original 2e and older editions.

I think many have various reasons set for why they don't want to try other sets, much of it is mindset as previously mentioned, some of it however is cost, and some of it is simply playing what you are introduced with originally (such as the new players which are younger and playing 4e).

Sorry of the long post...got carried away in my defense of 4e. I also like 3e....but normally with houserules so you don't end up with characters with ten abnormal monster races with 20 different classes...I prefer 3e run with stricter restrictions and more old school. In the end though, I think I prefer C&C to either of them.

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

Grey, everyone is entitled to their opinion. Mine is almost the exact opposite as yours concerning 4e. I think it's not D&D, I think WotC tried to test their boundaries with the fans by taking away some fo the things that were traditional to the game. "Sacred cows," if you will. So no, I didn't fuss when 3e was released - it breathed new life into a game and (more importantly) a company that was sinking fast, collapsing under their own weight. But I did gripe with 4e and I have every right to. It's nothing more to me than a fantasy miniatures game with the name "D&D" on it, simply because WotC owns the name and can put it on a bag of potato chips if they damn well please. You mentioned the skill system - yes, it's a replica of SWSE. I play SWSE and it's the only thing I abhor. The thought of a set group of skills getting better just because we level up is not very appealing to me. Yes, it worked that way in 3.5, to an extent - at least you got to choose what skills you could improve. So if you used a training option, you could choose to train in a particular skill...yes, even profession (innkeeper). But WotC thought that wasn't conducive to a fun role-playing experience (read: fighting fights on a battle grid) or we were too dumb to manage the resource of skill points.

I feel that 4e is absolutely nothing like older editions. I feel the Essentials line is a last, desperate, attempt to wrangle in new/new "old" players before the edition signs off. In my area, there's still more 3e players than 4e players. My FLGS, which used to order 6-10 of a new 3.x release (and sell out) order 1-2 new 4e release and doesn't sell them out within the first two weeks of release.

I'm not defending 3e as a good system (which it is), more than I am expressing an opposite opinion as you, Grey - that 4e is lacking in regards to a role-playing game, but is a half-way decent tactical miniatures game (and would have absolutely zero issue with it had been billed that way from the start).

But even this, and my whole post prior, is not the point.
Greylord wrote:
In the end though, I think I prefer C&C to either of them.

Though we have differing views of most recent edition of D&D, this one truism is why I'm proud to have you as my gaming comrade-in-arms! For this alone, I can look past our differences and revel in the one common belief that you and I share...C&C is king!
(My thread was made in jest - playful banter, if you will - and was not intended as, yet another, edition war post. My intention was not to upset anyone. )
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

User avatar
concobar
Ulthal
Posts: 774
Joined: Sun May 13, 2007 7:00 am

Post by concobar »

Lord Dynel wrote:
(My thread was made in jest - playful banter, if you will - and was not intended as, yet another, edition war post. My intention was not to upset anyone. )

I laugh at this.

User avatar
concobar
Ulthal
Posts: 774
Joined: Sun May 13, 2007 7:00 am

Post by concobar »

So here comes a playful response to yet another LD 4e hate post. note that this is playful banter so if it sounds insulting you should all over look that.
Lord Dynel wrote:
Grey, everyone is entitled to their opinion. Mine is almost the exact opposite as yours concerning 4e.

Fortunately your opinion is not the majority no matter how loudly those in your camp would like to proclaim otherwise.
Lord Dynel wrote:
I think it's not D&D, I think WotC tried to test their boundaries with the fans by taking away some fo the things that were traditional to the game. "Sacred cows," if you will.

What standard are we using for comparison? OD&D was very different from BECMI D&D and AD&D was very different from either. Are we talking game mechanics or are we talking the over all flavor of the game? Sure 4E changed a lot of the rotes from earlier editions but really no more than did 3e when compared to AD&D. I would almost go so far as to say the changes from AD&D to D&D3e are greater than those from D&D3e to D&D4e especially when it comes to the over all culture of the game.

OD&D and AD&D were basically low magic euro-centric fantasy games with a dash of sci fi and some alternate setting material(oriental adventures) while D&D3e was straight up dungeon punk verging on steam punk especially once ebberon was forced down the D&D game communities neck. D&D4E goes back to the earlier culture of the game while keeping some of the less intrusive elements of the modern. This is why I state that 4E is the natural progression and Off spring of BECMI D&D, not the descendant of AD&D or D&D3e. In short, you are wrong, D&D4E is in fact D&D no matter how much you wish, hope, of feel otherwise.
Lord Dynel wrote:
So no, I didn't fuss when 3e was released - it breathed new life into a game and (more importantly) a company that was sinking fast, collapsing under their own weight.

I had thought MtG was carrying WOTC just fine. TSR was dead by the time D&D3e was released.
Lord Dynel wrote:
But I did gripe with 4e and I have every right to.
Monkeys have every right and inclination to throw poo, doesn't make them correct in their behavior.
Lord Dynel wrote:
It's nothing more to me than a fantasy miniatures game with the name "D&D" on it, simply because WotC owns the name and can put it on a bag of potato chips if they damn well please.

Same has and can be said about D&D3e. D&D4e simplified combat where D&D3e made combat a chore, especially at the higher levels.
Lord Dynel wrote:
You mentioned the skill system - yes, it's a replica of SWSE. I play SWSE and it's the only thing I abhor. The thought of a set group of skills getting better just because we level up is not very appealing to me.

This part is especially humorous since the system you claim to abhor is exactly how the SIEGE system works. The difference is D&D4e codifies the skill list and C&C leaves the skills up to the player and the judge to make up as they go but regardless both systems allow the player to add a bonus based on the characters level. Its the same thing regardless of your inability to see that fact. This is why people have stated and maybe rightly that D&D4e ganked the C&C siege system. They kinda did.
Lord Dynel wrote:
Yes, it worked that way in 3.5, to an extent - at least you got to choose what skills you could improve. So if you used a training option, you could choose to train in a particular skill...yes, even profession (innkeeper). But WotC thought that wasn't conducive to a fun role-playing experience (read: fighting fights on a battle grid) or we were too dumb to manage the resource of skill points.

This is a played out argument when comparing D&D4e to other versions of D&D as every version of D&D has been about the combat first and any argument otherwise is misguided and intellectually dishonest. Do not believe me? pick up a AD&D players handbook and show me all the chapters on role playing verse the rules on characters and combat. D&D3e is still the most combat intensive version of D&D ever created.
Lord Dynel wrote:
I feel that 4e is absolutely nothing like older editions.

You are wrong but that is your right.
Lord Dynel wrote:
I feel the Essentials line is a last, desperate, attempt to wrangle in new/new "old" players before the edition signs off.

Wishful thinking.
Lord Dynel wrote:
In my area, there's still more 3e players than 4e players.

Unless your area is your garage I have to dispute this as well. My FLGS in Kissimmee is selling D&D4e just fine and has even started supporting the new Wednesday night D&D4e encounter program. D&D4e is doing fine as is Dark Conspiracy and Pathfinder. D&D3e used to be the big dog on the block because there were fewer options and really the only competition WOTC had was white wolf. That has changed. The game market has been saturated by a plethora of worthy games and the recent Retro-clones so the battle for market shares is much more fierce today than it was when D&D3e released and basically filled a vacuum that had been left by AD&D2e. D&D3e was the big fish in a small pond while D&D4e is the biggest fish in a huge pond.
Lord Dynel wrote:
My FLGS, which used to order 6-10 of a new 3.x release (and sell out) order 1-2 new 4e release and doesn't sell them out within the first two weeks of release.

You dont think the economy has anything to do with that do you? Maybe as I said before people are spending money on many different game systems and having to spread their money around more, I know thats the situation with me as I buy a ton of WH40K miniatures, Dark Heresy books and assorted other RPGS and miniature games like Twilight 2013 and Malifaux.
Lord Dynel wrote:
I'm not defending 3e as a good system (which it is), more than I am expressing an opposite opinion as you, Grey - that 4e is lacking in regards to a role-playing game, but is a half-way decent tactical miniatures game (and would have absolutely zero issue with it had been billed that way from the start).

You are defending D&D3e as a good system which is your right to do no matter how wrong you are. D&D3e is the worst version of D&D ever. Not just because of the endless tangle of poorly thought out rules {hi too you D&D3.5} and the super hero sense of entitlement but because D&D3e more than any other version of the game changed the flavor and culture of the D&D experience. Ebberon... seriously. Buying magic at ye old magic shoppe? really?
Lord Dynel wrote:
But even this, and my whole post prior, is not the point.

Maybe in the future you should just state your point and leave off of the D&D4e hate.
Lord Dynel wrote:
Though we have differing views of most recent edition of D&D, this one truism is why I'm proud to have you as my gaming comrade-in-arms! For this alone, I can look past our differences and revel in the one common belief that you and I share...C&C is king!

C&C is a good system that deserves the market share that it has. That said I don't play any of the aforementioned games. I play BECMI D&D.
Lord Dynel wrote:
(My thread was made in jest - playful banter, if you will - and was not intended as, yet another, edition war post. My intention was not to upset anyone. )

lol

Post Reply