Victorious question - the modern age?

Discuss other TLG SIEGE Engine games other than C&C, such as StarSIEGE, in this forum.
Post Reply
Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Victorious question - the modern age?

Post by Lord Dynel »

I know that Victorious is centered on the Victorian Age. Will there be included, or available in the future, a modern adaptation of Victorious for more Modern Age endeavours?
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

sieg
Unkbartig
Posts: 885
Joined: Wed May 03, 2006 7:00 am

Post by sieg »

Hey LD,

Yes and yes. The main book will have some suggestions regarding either using V! as a modern superhero game or as a 'Steampunk' future. That is a 21st century where steampunk tech was introduced in the 1890s and developed its merry way over the years.

I've thought about a supplement book that specifically gears to a modern SH setting after V!, but we'll have to see if there's enough interest. I'm thinking 36-48 pages; nothing huge.

***Keep in mind this is all assuming the agreement of the Brave Halflings of Arcana Creations (BHAC?) I'm just the writer!
Mike
_________________
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

Thanks for the reply, Mike. Hopefully, there will be support from lovers of all things, SIEGE. You definitely have mine! I know it will be nothing like it, mechanically, but I'm already getting some serious MSH vibes from this SIEGE-powered supers game.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

sieg
Unkbartig
Posts: 885
Joined: Wed May 03, 2006 7:00 am

Post by sieg »

Actually if you consider a MSH vibe being a relatively simple Supers RPG then you're fairly close to the mark. V! will have standard rules for play and optional for those who want a bit more crunch...but even with those you're not looking at Champions or anything. I like Champions to play, but as I've gotten older the point tweaking and math details get me down.

I remember back in 1982 or so in the Champions mag _Adventurers Club_ where Aaron Allston (I think) had an article where he talked about the problem with Hero being that you know EXACTLY what your powers do and don't do. Paraphrasing, he said our fave web slinger doesn't *know* his webs work with +3 effect or our fave amazon doesn't *know* she can deflect bullets on an 11 or less.

So one thing I've tried sticking in V! is to encourage people with power X to try Y with it. For instance, our fave webslinger (in the comics) used his webs to swing on, to capture people, and generally what one might expect from webs. However, if you read a lot of the comics he's done everything from making a replacement mask with the webbing, creating stopgap boxing gloves to hit a flame powered opponent,...even at one point a primitive hang glider! Doing that in most Super RPGs (in my opinion) either end up with "You didn't buy it so you can't do it." or so much math and factoring that its hardly worth the effort.

Only the players of Victorious will be able to tell if I succeeded in this, but its something I think MSH did pretty well and I tried to get V! to do the same.

Mike
_________________
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

Right, Mike. It goes back to that whole, "power define you, but also limit you," conundrum that I've seen in other games. Especially the crunchy games. In some games (games that allow a little more openness and don't have hard set rules for everyhing) allow you to do exactly what you said - take X power and do Y with it. But you can also try to do R,F,K,L, and Q, too. Especially with supers games - knowing your "Man of Iron" can withstand the bullet barrage, or that your "Invisible Man" can't make it past the security guards - and so they decide not to try to - don't make for a very exciting game. Knowing the limits blankets the game in the mechanics, which I don't find very fun.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

I think a Victorious: Super Cavemen would be a fine addition. Always wants to play a game of wild superpowers wielded by people without intelligence.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

Uh...sure thing, hoss. Why don't you get right on that?
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Dang it.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

Hehe.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

sieg
Unkbartig
Posts: 885
Joined: Wed May 03, 2006 7:00 am

Post by sieg »

Quite an Idea Serl, but I'm busy working on the rulebook and the supplement: "Victorious Prehistoric", a game of super powered dinosaurs in the wilds of Antedeluvian Earth.
_________________
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Sweet. That should go well with my caveman game, Uuhraah!

But, seriously, do you think it would be hard to replicate Captain Caveman (yeah, the cartoon guy) with the Victorious rules? I don't know how much has changed since I last saw a rules version, but in there, it would have not been "easy" but possible.
_________________
If it matters, leave a message at the beep.
Serl's Corner

sieg
Unkbartig
Posts: 885
Joined: Wed May 03, 2006 7:00 am

Post by sieg »

The whole skill system has changed, becoming more like C&C in some ways but resolution is different. Powers have been requalified though the rank system is maintained. Increasing attributes is more freeform too.

I don't recall Cpt. Caveman's powers so I can't say for sure. Didn't he have the ability to pull useful stuff out of his hair? That could be either an Invention or Magick pool I'd surmise. The club would be a gadget with inherent powers. OTT, don't really know.

Considering his shortcomings (Inhuman, Dependents, etc.) I suspect he could be pretty powerful...especially depending on his level.
_________________
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Yeah, he could grab stuff he needed from his beard/fur; the club could also produce things he needed, and gave him the power of flight, but it was not reliable (would conk out at the worst possible moments). Otherwise, Captain Caveman is ridiculously strong. And, you're right, he does have three teenage female dependents (who are responsible for having saved him from the deep freeze.)

Sounds reasonable to me. I've got a weird itch to play something totally "old school." Thanks.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

It sounds like the sky's the limit...or at least really, really high. I wouldn't be suprised it it could do it.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

Post Reply