Extra Starting Bonuses
- zacharythefirst
- Red Cap
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- Location: Madison County, IN
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Extra Starting Bonuses
For a long time now, regardless of system, I love making up a random ability chart. Some abilities are minor, some are decent, but all give the character a little something extra when starting out. No, the list isn't balanced, but it's part of the fun (coming from a Palladium background, exact balance usually isn't on my list of big concerns).
I've got two slots left at the bottom, which I thought it might be fun to entertain suggestions for! We're looking for something that gives a small-to-moderate bonus:
Starting Bonuses
Roll d66 below twice to see what Starting Bonuses you attain. Duplicate results are rerolled. Results may be traded amongst players.
11) Wealthy: Double Starting Wealth
12) Minor Magic Item: Gain one minor magic item, per Castle Keeper's discretion.
13) Quick: +1 Initiative Bonus
14) Inheritance (Weapon): Gain +1 Masterwork weapon (upon CK approval)
15) Perceptive: +1 to any sort of attempt to notice, search, detect a lie, or spot something
16) Inheritance (Item): One free item worth 50 GP or less
21) Vision Upgrade: One greater type of vision than your race would normally possess
22) Arcane-Resistant: +2 save vs. Magic/Illusion
23) Hardy: +4 vs. Poison/Disease
24) Cagey: +4 vs. Traps
25) Steel Trap: +4 vs. Charm/Confusion
26) Extra Step: 5' faster than racial norm
31) Drinker: +4 on Intoxication checks
32) Blind-Fight: In combat, every time you miss due to concealment, you may reroll once
33) Ready To Go: +2 when checking if Surprised
34) Well-Rounded: Gains knowledge of an additional profession at +2.
35) Special Weapon Training: Gains proficiency in one normally restricted/exotic weapon
36) Arcane-Blooded: Knows and may cast 1 0-level spell from the Wizard list (daily)
41) Divinely Touched: Knows and may cast 1 0-level spell from Cleric list (daily)
42) Duelist: +2 to Disarm
43) Hand to Hand: +2 to Grapple
44) Brawler: +1 to Unarmed Strike Damage
45) +1 STR attribute
46) +1 DEX attribute
51) +1 CON attribute
52) +1 INT attribute
53) +1 WIS attribute
54) +1 CHA attribute
55) Pet: Gain a pet of Castle Keeper's discretion
56) Diehard: You do not lapse into unconsciousness at 0 Hit Points, but until death at -10.
61) Strangeblood: Choose one racial trait from another race.
62) Innate Trickster: Knows and may cast 1 0-level spell from Illusionist list (daily)
63) Tough: Add +3 HP/level
64) Haggler: 1-25% chance of getting 1-25% item discount
65)
66)
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I've got two slots left at the bottom, which I thought it might be fun to entertain suggestions for! We're looking for something that gives a small-to-moderate bonus:
Starting Bonuses
Roll d66 below twice to see what Starting Bonuses you attain. Duplicate results are rerolled. Results may be traded amongst players.
11) Wealthy: Double Starting Wealth
12) Minor Magic Item: Gain one minor magic item, per Castle Keeper's discretion.
13) Quick: +1 Initiative Bonus
14) Inheritance (Weapon): Gain +1 Masterwork weapon (upon CK approval)
15) Perceptive: +1 to any sort of attempt to notice, search, detect a lie, or spot something
16) Inheritance (Item): One free item worth 50 GP or less
21) Vision Upgrade: One greater type of vision than your race would normally possess
22) Arcane-Resistant: +2 save vs. Magic/Illusion
23) Hardy: +4 vs. Poison/Disease
24) Cagey: +4 vs. Traps
25) Steel Trap: +4 vs. Charm/Confusion
26) Extra Step: 5' faster than racial norm
31) Drinker: +4 on Intoxication checks
32) Blind-Fight: In combat, every time you miss due to concealment, you may reroll once
33) Ready To Go: +2 when checking if Surprised
34) Well-Rounded: Gains knowledge of an additional profession at +2.
35) Special Weapon Training: Gains proficiency in one normally restricted/exotic weapon
36) Arcane-Blooded: Knows and may cast 1 0-level spell from the Wizard list (daily)
41) Divinely Touched: Knows and may cast 1 0-level spell from Cleric list (daily)
42) Duelist: +2 to Disarm
43) Hand to Hand: +2 to Grapple
44) Brawler: +1 to Unarmed Strike Damage
45) +1 STR attribute
46) +1 DEX attribute
51) +1 CON attribute
52) +1 INT attribute
53) +1 WIS attribute
54) +1 CHA attribute
55) Pet: Gain a pet of Castle Keeper's discretion
56) Diehard: You do not lapse into unconsciousness at 0 Hit Points, but until death at -10.
61) Strangeblood: Choose one racial trait from another race.
62) Innate Trickster: Knows and may cast 1 0-level spell from Illusionist list (daily)
63) Tough: Add +3 HP/level
64) Haggler: 1-25% chance of getting 1-25% item discount
65)
66)
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Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Prehensile Tail -- make an additional off-hand attack with a light weapon (anything weighing less than 3 pounds), but suffer standard penalties for it, even if you otherwise do not (such as being a median-level monk.)
Kleptomaniac -- +3 bonus on pick pockets; once per day, able to "retrieve" a stowed nonmagical, common, item having a GP value of under 1.5 (1 gold, 5 silver) with no knowledge of where it came from.
If you're interested, you should take a look at the Arduin books.
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Kleptomaniac -- +3 bonus on pick pockets; once per day, able to "retrieve" a stowed nonmagical, common, item having a GP value of under 1.5 (1 gold, 5 silver) with no knowledge of where it came from.
If you're interested, you should take a look at the Arduin books.
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- zacharythefirst
- Red Cap
- Posts: 233
- Joined: Mon Jan 29, 2007 8:00 am
- Location: Madison County, IN
- Contact:
serleran wrote:
Prehensile Tail -- make an additional off-hand attack with a light weapon (anything weighing less than 3 pounds), but suffer standard penalties for it, even if you otherwise do not (such as being a median-level monk.)
Kleptomaniac -- +3 bonus on pick pockets; once per day, able to "retrieve" a stowed nonmagical, common, item having a GP value of under 1.5 (1 gold, 5 silver) with no knowledge of where it came from.
If you're interested, you should take a look at the Arduin books.
It's been some time, but Arduin books were fun for that sort of thing, weren't they? True kitchen sink.
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Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
The only thing that even approaches Arduin in sinkiness is The World of Synnibar and RIFTS, with every single book Palladium ever made, and then, it falls far short.
But, yes. Fun, if you're into the weird gonzo wackiness stuff. Arduin rocks.
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But, yes. Fun, if you're into the weird gonzo wackiness stuff. Arduin rocks.
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- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Looks a bit like the old Swanson Tables.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- zarathustra
- Red Cap
- Posts: 324
- Joined: Mon May 24, 2010 7:00 am
- Location: Canberra, Australia
- zacharythefirst
- Red Cap
- Posts: 233
- Joined: Mon Jan 29, 2007 8:00 am
- Location: Madison County, IN
- Contact:
zarathustra wrote:
From my point of view, no, not in my game.
I'm sorry?
I'm not advocating, just explaining/sharing what I'm doing. That's the beauty of C&C--it's easy for tinkerers to, well, tinker.
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Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Could be fun.
Consider adding:
Ambidexterous (no game effect unless it comes up, like in the duel in the Princess Bride)
Holds his drink +1 to save vs drunkenness
Male pattern baldness -1 Chr for women, though 1in 10 women are +2 Chr (some women love bald men)
((ok, yes, I totally ripped off Hackmaster with that last one))
BTW: Some fun stuff like this in Hack master.
Consider adding:
Ambidexterous (no game effect unless it comes up, like in the duel in the Princess Bride)
Holds his drink +1 to save vs drunkenness
Male pattern baldness -1 Chr for women, though 1in 10 women are +2 Chr (some women love bald men)
((ok, yes, I totally ripped off Hackmaster with that last one))
BTW: Some fun stuff like this in Hack master.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
- zacharythefirst
- Red Cap
- Posts: 233
- Joined: Mon Jan 29, 2007 8:00 am
- Location: Madison County, IN
- Contact:
serleran wrote:
There is another game, called Fantasy Wargaming, that has what it calls a Bogey Chart. Of course, you can roll crap like Homosexual, Homophobic, and Bisexual... so, maybe not the best way to go.
Yeah...I still remember the Palladium chart with Homosexuality as a mental illness. That was taken out of future editions.
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Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Quote:
No, the list isn't balanced, but it's part of the fun (coming from a Palladium background, exact balance usually isn't on my list of big concerns).
So that is where I get my outlook on "proper balance to game race/class/bonuses !
Quote:
Ambidexterous (no game effect unless it comes up, like in the duel in the Princess Bride)
You beat me to that one
Quote:
Male pattern baldness -1 Chr for women, though 1in 10 women are +2 Chr (some women love bald men)
I'm lucky I found one of the 1 in 10 You know I never thought of adding that to a game ...
Quote:
I still remember the Palladium chart with Homosexuality as a mental illness
Good lord I'd forget about that ... It caused me to drop out of a group way back in the day, I rolled that and when I said I don't want to play that kind of character the GM smirked and said you rolled it you keep it. Of course I made the point that this was a game and was supposed to be fun, it wouldn't be fun for me (I knew the DM was way into bringing in personal relationships etc into the game and would at times go over the decency line on a normal character, much less with my archer -gay Robin hood as he put it when the "illness" came up-) He stuck with the you rolled it your stuck with it, then made a big deal about making a couple of NPCs that I was lovers with. The character got torn in half and I walked out ... A few months later we bumped into each other and he invited me back to start a new campaign in the group. His was winding down etc. Sorry about chasing that rabbit, it had been years since I'd thought about that!
Ok here are my ideas
Friend/Foe of Fortuna/Lady luck -Friend +1to 2 on any gambling attempts and reroll any dice once a day keeping the higher of the 2 rolls. Foe -2 on all gambling attempts and reroll any max score on any dice (its worse to be on the wrong side of luck than on the good side)
Connoisseur - Has a well developed taste for the finner foods/drink and has the ability to talk like an expert to those that specialize in the areas. Where others taste a good wine/coffee/steak etc etc you can tell if it was from the best year, location, etc
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"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
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C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Skeptic...+2 to save vs illusion
Kleptomaniac...+2 to pick pockets
Tinkerer...+2 to open locks & disarm traps
Paranoid...+2 vs surprise & find traps
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Kleptomaniac...+2 to pick pockets
Tinkerer...+2 to open locks & disarm traps
Paranoid...+2 vs surprise & find traps
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- hedgeknight
- Hlobane Orc
- Posts: 152
- Joined: Wed Dec 16, 2009 8:00 am
- Location: NC
Great list and ideas! Here's a few more:
Musical Talent (Singing) - +2 to Charisma reaction - has a nice voice and can carry a tune enough to be entertaining.
Musical Talent (Instrument) - +2 to Charisma reaction - has learned basic musical ability on an instrument of choice - lute, lyre, flute, etc.
Swimmer - grew up around water and swims like a fish! Gains +2 on swim checks and can hold breath x number of rounds longer than normal.
Climber - climbs like a squirrel and no fear of falling! Gains +2 on dexterity checks when climbing or traversing dangerous terrain (cliffs, catwalks, bridges, etc).
Musical Talent (Singing) - +2 to Charisma reaction - has a nice voice and can carry a tune enough to be entertaining.
Musical Talent (Instrument) - +2 to Charisma reaction - has learned basic musical ability on an instrument of choice - lute, lyre, flute, etc.
Swimmer - grew up around water and swims like a fish! Gains +2 on swim checks and can hold breath x number of rounds longer than normal.
Climber - climbs like a squirrel and no fear of falling! Gains +2 on dexterity checks when climbing or traversing dangerous terrain (cliffs, catwalks, bridges, etc).
Winter is coming...
- zacharythefirst
- Red Cap
- Posts: 233
- Joined: Mon Jan 29, 2007 8:00 am
- Location: Madison County, IN
- Contact:
Man, what a lot of great ideas here! Thanks for the input thus far!
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Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Come, my friends,
'Tis not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
-Tennyson
Gambler -- +1 on any check of choice, -2 on any other check of the Castle Keeper's choice
Faithless -- +3 vs divine magic; cannot be raised/resurrected or reincarnated (obviously, character cannot be cleric, druid, or paladin.)
Profiler -- +2 case target ability; if does not have, may still add level (but does not get the +2)
Runt -- reduce size by one category (reduces movement by 10 feet) except for small which gains +1 AC.
Peerless -- does not need to train (only useful if training rules in effect)
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Faithless -- +3 vs divine magic; cannot be raised/resurrected or reincarnated (obviously, character cannot be cleric, druid, or paladin.)
Profiler -- +2 case target ability; if does not have, may still add level (but does not get the +2)
Runt -- reduce size by one category (reduces movement by 10 feet) except for small which gains +1 AC.
Peerless -- does not need to train (only useful if training rules in effect)
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